This illustration was first realized by an image I came across of an abandoned missile silo. The photo was taken high looking down towards an empty floor. So for me the question was how to populate the interior space. What story could it tell. From a technical standpoint, I also worked with the cloth sim in Cinema4D to help create the canvas 'structures' left on the floor. Below is a crop of an image roughly twice the height.

Dome_02 copy.jpg